BRUTAL RECOIL
BRUTAL ?
🔞This game contains scenes of explicit (pixel art) violence and (fun) gore. 🔞
RECOIL ?
Brewed with blood love for the Major Jam 6 in 5 days, BRUTAL RECOIL is a fast paced hardcore die and retry platformer with a unique mechanic (I guess ?)
THE FUTURE
Since it's my first platformer ever, I greatly underestimated how time consuming level design and world building can be. The game lacks of levels but it is in a polish enough state for the jam. I will definitely update this game someday.
Updated | 2 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Alambik ⚗ |
Genre | Platformer |
Made with | Construct |
Tags | die-and-retry, Fast-Paced, Gore, hardcore |
Comments
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omg, This is such an amazing game, How on earth did you do this in only 7DAYS, the art, level design, sound effects are all incredible! :DDDD
*5 days, I arrived late on the Jam . Making something with the Construct Engine is very quick cause it's based on visual scripting, so I don't need to spend too much time on programming, and i can focus on the rest. Also I don't sleep :)
i spent 1 year doing construct 3, but that's still incredibly quick time. You deserve to win, best of luck to you (even tho you don't need it)
Really nice game! How about a checkpoint to save your progress? A few power ups would not be bad and of course more guns 🤠😎
https://www.twitch.tv/migcreatesgames
Since it's meant to be a pure die and retry, Super meat boy style, I don't think anything that you mention will be in the game. Maybe shorter levels to compensate the absence of checkpoints.
sounds good to me!
Fun game! :)
I have 1 suggestion though: how about the gun reloads when you hit the ground, because at this point it basically means you messed up a jump and need to try again. There were instances where i simply had to wait to try again.
It would also be better for speedrunning imo, because you could shoot to the side to gain speed and do it more often.
So basically you want a minigun with a 500 rounds magazine ? I still don't know exactly where to go with this "jump/dash" mechanic, at the early stage of development the player was able to reload mid air, but that was a source of exploit so I remove that feature.
i don't think it's exploitable, because you need to be careful on the ground. If you shoot to the side, you get pretty fast, and will hit spikes pretty soon.
And in mid-air, you would still have only 2 bullets. Just a suggestion though ¯\_(ツ)_/¯
I dunno, that's looks like a normal jump to me. I want the player to make choices, what to do with the ammo, at which moment, do I keep 1 bullet for gaining speed or for jumping ?
If you look at the level design you will see that I leave some spaces to the player to reload and many opportunities to use his bullets in different ways. In LVL 4, just at the beginning, you can use 2 round to do a safe jump or only one for a risky jump, but just after that you face a turret and you need to take reload in consideration, thats the kind of things I want the player to think of. For me the reload brings tension, space, and can be used in little puzzles.