THE LAST WALL Update 1


From indie to AAA

I don't know what I've done, that was supposed to be a jam game, but the things escalated pretty quickly. The game has significantly changed.

First I changed the overall color grading of the game, for a less gloomy style (the music is still dark) :



I improved many sprites and drew new one :



I completely reworked the upgrade system, for an authentic AAA skill tree (Tm)



I created 2 new levels, based on the progression of the enemy horde through the kingdom (oh and the knights are not a legend anymore, they exist ! + 3 new enemies type)



The tax system is over, now it's all about loosing walls and rebuilding walls. I also created new skills and rework ancients, here the OP explosives arrows in action with the new occult flying enemy steak :



Here the homing/aimbot enchanted arrows  :



Now investing gold on some "meh" skills can give you access to this kind of very powerful upgrades.
Also keep in mind this game is still in development, I'm currently planing to add more depth to it. I know it's not the most clever game I ever made but I like it, I like the survivors/kingdom mix , and I am gonna keep going in this way, now that I have a clean base to work on.
I'm currently finalizing the knights implementation/upgrades and I planned to work on some siege weapons and other crazy stuff.
Oh and off course there are a lot of bugs fix/tweaks, blah blah, you know the thing, too much to list here.

Have fun ! Or not...



Your dear evil overlord.

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